Profits you otherwise wouldn't have at all, but that's another matter. By selling early access to your game and pumping the money into development you essentially rob yourself of the profits. Plus, it's a pretty decent way to fund the development of your game if you really have no other means to do so and it's not without its downsides. He pays the price (= he's fine with the pricing) and thus he accepts the risks involved. If that's in place and the customer gets burned that's his problem, because he has been warned. As long as you put proper disclaimers all over the service (WIP, incomplete, buggy etc, which Steam EA is missing, because they prefer marketing nonsense to informing their potential customers properly) I don't see why this is a bad idea. These aren't problems with the Early Access model, though. Still, at the end of the day these are just my thoughts. When Rust finally comes out most of it's player base will probably be tired of the game, wich will bite Rust's a*se pretty hard) I'm not saying Early Access is the worst thing to happen to Steam, but it will take a while until it's handled properly. Rust's description is technically a small poem that ends with "Please trust us") Early acces also kinda promotes player fatigue (eg. 7 Days To Day - 30.00 $) Also, most of the devs that put games on Early Access don't make clear the current state of the game (eg. ![]() The big problem is that most of these games aren't cheap AT ALL (eg. also finally be the game to be finished one day It allows independent developers can finance a their games and also to discover yet known games (eg Minecraft) more aware of the games that are often cheaper when you buy it in alpha or beta when the game is over. Medal63 wrote:I can not find this system too bad.
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